


#My kingdom for the princess 2 level 5.10 zip#
There's even a spaceship mode that apes a fiendishly difficult 2D shooter, complete with hundreds of enemies to quickly zip around. A Bob that fluctuates in size means you have to time your jumps carefully the more nimble mini-Bob can reach platforms farther away, while Fat Bob's larger frame can manage only short hops. If you're plonked onto a pogo stick, for example, platforms are made smaller and higher to make them trickier to reach.
#My kingdom for the princess 2 level 5.10 generator#
All of them completely change the dynamics of the game, with the level generator creating excellent unique challenges for each ability. These range from the classic, such as a double jump, through to the absurd, like being stuck inside a cardboard box or on a rocket-powered trolley. It's the frequency and density of those things that increase as you move up the levels, culminating in challenges where you're bouncing off multiple enemies in a row above bottomless pits, ducking below electrified spinners, and squeezing between double rows of spikes in seconds flat.Īnd just when you think you've got it nailed, Cloudberry Kingdom throws new abilities into the mix. The level generator is impressive, and you rarely feel like a level has just been spat out of a computer at random there's always just the right number of jumps to make and obstacles to avoid in just the right places to offer up a challenge. It's an intoxicating feeling when you overcome the seemingly impossible, and the uniqueness of each procedurally generated level makes victory taste all the more sweet. Repetition and muscle memory secure the path to victory, so while each level may last only a few seconds, once you nail it, expect to spend a great deal longer leaping to your death and meticulously practicing each and every jump to get there. Sure, the first few levels put just a handful of moving platforms between you and victory, but you're soon faced with performing lightning-fast perfect runs over precariously placed enemies and saw traps. That's a good thing, too, because Cloudberry Kingdom gets very challenging, very quickly. And while he lacks the defined weighty feel of a Mario or Meat Boy, he moves with a precision that makes nailing those all-important split-second jumps and tight midair manoeuvres a pleasure. Bob, as your character is known, is a very responsive chap. But it's easy to see past that when you pick up a controller. It's overly flat and overly simplistic, and the animation looks like someone is awkwardly shuffling cardboard cutouts around the screen. Cloudberry Kingdom's visuals hark back to a time of 56K modems, GeoCities websites, and-most importantly-dodgy Macromedia Flash games. That's not to say such attractions are obvious at first glace. Now Playing: Cloudberry Kingdom Video Review By clicking 'enter', you agree to GameSpot's
